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Adult Principles
John Perry Barlow (@jpbarlow on twitter) just twittered a series of what he calls “Adult principles” – apparently from a list he made for himself on his 30th birthday.
I’m reposting them here (without permission) because i think they’re profound and inspiring. Credit is all due to John Barlow. Wise words indeed.
Principle #16: Reduce your use of the first personal pronoun.
Principle #15: Avoid the pursuit of happiness. Seek to define your mission and pursue that.
Principle #14: Learn the needs of those around you and respect them.
Principle #13: Never lie to anyone for any reason. (Lies of omission are sometimes exempt.)
Principle #12: Remember that your life belongs to others as well. Don’t risk it frivolously.
Principle #11: Give up blood sports.
Principle #10: Try not to forget that, no matter how certain, you might be wrong.
Principle #9: Concern yourself with what is right rather than who is right.
Principle #8: Laugh at yourself frequently.
Principle #7: Tolerate ambiguity.
Principle #6: Don’t ask more of others than you can deliver yourself.
Principle #5: Don’t trouble yourself with matters you truly cannot change.
Principle #4: Expand your sense of the possible.
Principle #3: Never assume the motives of others are, to them, less noble than yours are to you.
Principle #2: Don’t badmouth: Assign responsibility, not blame. Say nothing of another you wouldn’t say to him.
Principle #1: Be patient. No matter what.
GuitarHero vs Games with Real Instruments
Posted by admin in Learning, Music, Programming on December 9, 2009
For some time now i’ve been interested and have been thinking about learning and video games. When i first played guitarhero a long time ago it was clear to me that, especially with the drum kit, i was actually learning useful hand-foot coordination skills which would pply directly to playing a real drum kit. Unfortunately the guitar was entirely ridiculous (5 button controller) and had nothing to do at all with playing a real guitar except your general body posture. Surely i thought the next step is to have people actually play a guitar. Or a piano for that matter. Why hasn’t anyone made a game like that ? I started playing around with MIDI and OpenGL and made a very rudimentary piano hero kind of game.

But, of course, people have thought of this stuff well before me.
The oldest incarnation of such a thing i found was “Keyboard Mania”, a game developed by Konami in 2000 as an Arcade game. A simple 24-key piano keyboard input device, notes fall from the top, you have to hit them as they reach the bottom.
A much modern version, less of a game and more of a tutor, was until recently called PianoHero (Until Harmonix sent the developer a cease and desist letter) and is now called Synthesia. This is a well written, slick looking program that can be fed with and MIDI file and is totally fun! It was OpenSource until recently but is still free which is fabulous.
Similarily for guitar, people are trying to make gaming software controlled by the actual instrument.The problem here of course is much harder since rather then having a clean stream of input MIDI notes, you have to interpret an audio stream and discern which notes were played. THis is difficult because the the same note can be played in different locations on the guitar especially when multiple notes are played together such as when playing chords.
However, next year a product called Guitar Rising is expected to come out. They seem to have done a pretty good job! These guys have even filed a patent application (pending), quite a broad patent actually which as far as i can tell would include the above piano programs.
A free version of exactly the same concept though is called LittleBigStar or soon to be known as Offbeat, apparently.
Dhani Harrison, the son of Beatle George Harrison, very recently remarked that he’s “working on Rock Band 3 and making the controllers more real so people can actually learn how to play music while playing the game.” He claims: “Give me a couple years, it’s going to happen.” Clearly it’s already happened. But what’s maybe more interesting is that if you read comments and forums about the statement, people are of two minds about that. Many people express a sentiment along the lines of “if i wanted to learn an instrument i’d do it – but i just wanna jam along to my favourite tunes with my friends not having to learn anything complicated”. This is something to think about: Its all good ‘n great to make games or software to teach humans do things more efficiently then was possible before, but they have to want to.
Typing Space Invaders
This an interesting game to learn how to type fast. I remember programs like that when i first started using computers but they were booooring. This one combines something like space invaders with typing. Its fun but it doesn’t teach *how* to type. My own typing is a weird auto didactic weirdness that has very little to do with actual 10 finger typing. I use most fingers on my left side but rarely more then my thumb and my index finger on my right hand, except for the little finger or ring finger for backspace. But I’ve done it for long enough that my typing speed is not bad and i dont have to look at the keyboard. Anyway, a game that would recognise which fingers you used and would give negative points for using the wrong one would be cool; more feedback; more reinforcement learning.
http://cognitivelabs.com/word_shoot.htm
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